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1997-10-31
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TAG:
HighEnd_partners_boston_diguy
END_TAG
#
TITLE:
DI-Guy
END_TITLE
#
AUTHOR:
Boston Dynamics Inc
END_AUTHOR
#
AUTHOR_ICON:
END_AUTHOR_ICON
#
DESCRIPTION:
DI-Guy is software for adding life-like dismounted infantry to Distributed
Interactive Simulation (DIS) environments. It provides realistic soldier
characters for live, virtual, and constructive simulations. DI-Guy moves
realistically, travels about the environment as directed, and makes seamless
transitions from one activity to the next.
END_DESCRIPTION
#
BRIEF_INSTRUCTIONS:
Self running demo...
END_BRIEF_INSTRUCTIONS
#
DETAILED_INSTRUCTIONS:
<H3>BASIC STEALTH CONTROLS</H3>
To gain control of the eyepoint, click on the Stealth Options button
on the Stealth GUI. Then, from the ViewControl Options menu in the
Stealth Options window, select Ignore. The Stealth will now ignore
the eyepoint scripting commands it receives from the Logger. (To
restore eyepoint control to the Logger recording, reselect Process All
from the ViewControl Options menu.)
<P>
Click on the Stealth Control button on the Stealth GUI to bring up the
Stealth Control window. Here, you can switch among the Stealth's many
View Modes. In absolute mode, the manual controls (arrows) control
the position of the eyepoint. In the other modes, the eyepoint is
slaved to the position and/or orientation of one or more entities, and
the manual controls determine the position and/or rotational offsets
from the tethered entities' position(s).
<H3>ADVANCED STEALTH CONTROLS</H3>
The keyboard may be used instead of the GUI to control the
eyepoint. The arrows on the keyboard numeric keypad correspond to the
GUI's translation arrows, with the 9 and 3 keys controlling altitude,
and the 7 and 1 keys controlling the distance moved in response to the
translational keys. The arrows arranged in an inverted 'T' on the
keyboard correspond to the GUI's orientation controls.
<P>
There are 8 presaved View States (combinations of View Mode, attached
entity, and offset). To switch among them, click on one of the
numbers 1-8.
<P>
The List of Entities window in the Stealth GUI shows all of the
vehicles in the exercise, and allows you attach to one by clicking on
the entity, then clicking 'Attach' below the list. The other GUI
windows should be fairly self explanatory.
<P>
The Heads-Up-Display may be toggled on and off with the F4
key. Performance is slightly better with the HUD off.
END_DETAILED_INSTRUCTIONS
#
OTHER_INFORMATION:
<PRE>
***************** TERMS AND CONDITIONS FOR USAGE ************************
Executable demonstration software and associated files:
This demonstration of DI-Guy, dismounted infantry for the Virtual
Battlefield, was created by Boston Dynamics Inc of Cambridge Mass, with
help from MaK Technologies Inc and Silicon Graphics Inc. It incorporates
technology from Boston Dynamics Inc., Mak Technologies Inc., Silicon
Graphics Inc., MultiGen Inc., and Viewpoint DataLabs Inc. You are hereby
licensed
to: Use, copy and distribute this unmodified demonstration in whole,
including this notice, for non-commercial purposes; provided an appropriate
copyright notice is contained in each copy. No fee may be charged for this
software apart from a nominal charge to cover the cost of the media,
reproduction, administration and distribution. Permission is not granted
to modify this demonstration including its component files in any way.
Permission is not granted to use any data file or model for any purpose
other than to run the unmodified demonstration.
Copyright 1995-1997 Boston Dynamics Inc., MaK Technologies Inc.,
Multigen Inc., Silicon Graphics Inc.
</PRE>
DI-Guy is a COTS product that runs in real time, is easy to use and
runs in DIS. DI-Guy is being used in projects by the US Army, Navy,
and Marines. For more information about using DI-Guy in your project,
give us a call:
<PRE>
Boston Dynamics Inc Contact: Diane Dustman
One Kendall Square (617) 621-2929
Building 100 (617) 621-1606
Cambridge MA 02139 diguy@bdi.com
<A HREF="http://www.bdi.com/">http://www.bdi.com/</A>
</PRE>
<H3>WHAT YOU WILL SEE</H3>
The demonstration shows three vignettes. In the first, a single DI-Guy
soldiers demonstrates a variety of behaviour, including standing, kneeling,
running, walking, and crawling. In the second vignette, two good guys clear
the area around a barn and farmhouse, working together and taking out two bad
guys, who were sneaking up behind the house. In the last vignette, a squad of
fifteen soldiers travel down a road and across a field. All of three vignettes
are driven in real time by DIS packets from a logger script.
END_OTHER_INFORMATION
#
SYSTEM_REQS:
Infinite Reality graphics.
Will also run on On OCTANE's SSI/MXI and 4MB TMEZ
END_SYSTEM_REQS
#
MARKETS:
Visual Simulation
END_MARKETS
#
#Audio
FEATURES:
Open GL
Performer
Texture Mapping
END_FEATURES
#
#Audio
HARDWARE:
Hardware Texturing
High End Graphics
END_HARDWARE
#
FEEDBACK:
<ADDRESS><A HREF="mailto:HighEnd_Demos@sgi.com">HighEnd_Demos@sgi.com</A>
</ADDRESS>
END_FEEDBACK